The Game UN:Me: An Cerebral Thriller Merging Survival Horror with Among Us Mechanics
The latest Day of the Devs digital showcase unveiled several fascinating future games, but one especially has seized attention: UN:Me. Developed by Historia and Shueisha Games, this single-player adventure seems to fuse together the oppressive atmosphere of a Silent Hill game with the suspicion-driven core of Among Us.
"It's a unique experience where a young woman containing several human souls inside her must escape from a maze of the mind," states developer Yasukazu Kawai.
Stepping Into a Fractured Consciousness
In UN:Me, players take control of an unnamed heroine who appears to be of teenage years. Within her reside four separate personas, all possessing unique fears and motivations. These souls can seize control spontaneously, releasing their deep-seated phobias upon her suddenly.
Judging by showcased footage, much of the narrative takes place within a eerie medical facility, though additional clips depict the main character exploring a abandoned church.
An Environment of Personal Horror
"What makes you fearful of? What makes you uncomfortable?" poses game director Shun Sasaki. "High places. Small rooms. Authority figures. Things that appear minor to other people can trigger something primal inside us. This game delves into that idea — fears that are unique to each person."
The core mechanic revolves around managing the persona that emerges at any given moment. However, these identities will switch against your will during gameplay. While exploring, every persona's fears become exaggerated and assault the girl in succession. As the persona shifts, so does the specific fear the player encounters.
Eerie Visuals and a Fatal Decision
Initially, UN:Me shares noticeable visual similarities with the Silent Hill series. The hospital is populated by nurses who all share the identical visage, with disturbingly broad smiles. Figures in the lobby have enormous blooms growing from their heads should be. Floral motifs are a recurring element, contrasting natural beauty with unnatural horror.
Yet, UN:Me presents a singular twist. Players are tasked with deducing which of the four souls inhabiting the protagonist is the "true" one. "Each of the souls claims that the physical form belongs to them," notes a creator. "Throughout the game, you need to figure out who is real."
Once players have deduced a soul is fake, they are forced to destroy it. But, because every entity can lie or hide the truth, it is very easy to make a mistake.
"Perhaps you've already destroyed the real [soul] with your own hands," the narration states. "The final entity standing might be a fake. In any case, your choices are final."
UN:Me currently lacks a publicly announced launch window, but it is can be wishlist on digital storefronts.